![]() ![]() Then there are the " 3D skybox" objects (the distant 3d objects like the tower blocks surrounding the roof-top level of Mercy hospital) which are also drawn at an incorrect depth so that they appear to be closer to the player than other nearer objects which obscure them:įinally, whilst it's nice that the game has a built-in 3D crosshair, it would be even nicer if it worked properly. The same problem occurs with pop-up labels for things like levers or buttons which you're required to interact with: The worst of these are the screen depth player names above the heads of your team mates which jarringly draw the focus of your eyes away from the 3d models, severely limiting immersion: Please never ever ever describe any game as an "anomaly free experience" in 3D when it actually has several glaringly obvious anomalies. ![]() The chances of Valve ever fixing the 3D problems in Left 4 Dead (or the sequel, or TF2) just got smaller as a direct result of what was written. Whilst I'm a big fan of MTBS and highly appreciative of Neil's work on behalf of us all to promote stereoscopic 3D, this review really got my goat. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |